Non-Human Signals
A contemporary, board-game-inspired field atlas for investigating encounters, testimony, and official media.
Design challenge
Make a culturally loaded, uncertain archive informative and explorable without presenting the interface as a claim verifier.
Cartographic move
A board-game-inspired control surface, graticule, restrained glow, and modular evidence panels create a modern investigative dashboard.
Interaction
Filter encounter types, inspect records, and move between mapped events, testimony, images, and video.